/* ** EPITECH PROJECT, 2017 ** bsq.h ** File description: ** Contain all the prototypes needed for BSQ */ #ifndef BSQ_H #define BSQ_H typedef struct sokoban { char *buffer; char **map; char **map_save; int lines; int player_x; int player_y; char const *base_path; int win; int case_number; int num_chars_map; } sokoban_t; int helper(void); char *read_map(int reading); char *open_map(char const *path); sokoban_t make_map(char const *path, sokoban_t sokoban); int play(char const *path); sokoban_t count_lines(sokoban_t sokoban); int count_columns(sokoban_t sokoban, int position); sokoban_t check_if_player(sokoban_t sokoban, int y, int x); sokoban_t find_player(sokoban_t sokoban); sokoban_t key_check(sokoban_t sokoban, int key); sokoban_t move_right(sokoban_t sokoban); sokoban_t move_left(sokoban_t sokoban); sokoban_t move_up(sokoban_t sokoban); sokoban_t move_down(sokoban_t sokoban); void win_check(sokoban_t sokoban); int count_storage_zone(int y, int x, sokoban_t sokoban); int count_storage_won(int y, int x, sokoban_t sokoban); sokoban_t check_zone_reset(sokoban_t sokoban); sokoban_t reset_zone(int y, int x, sokoban_t sokoban); void loose_check(sokoban_t sokoban); void storage_loose_check(int y, int x, sokoban_t sokoban); void map_check(sokoban_t sokoban); int count_case_number(int y, int x, sokoban_t sokoban); int count_player(int y, int x, sokoban_t sokoban); sokoban_t game_management(sokoban_t sokoban); int check_tile(int y, int x, sokoban_t sokoban); int is_goal_cell(int y, int x, sokoban_t sokoban); #endif